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Thread Statistics | Show CCP posts - 0 post(s) |

Invention Nerf
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Posted - 2011.01.16 07:03:00 -
[1]
Originally by: Isonik Umarrio I document my success rates, and for ammo, before incursion, my success on a 100 bpc invention run would be from 35-52%, my science skills are all at 4 (all 20 physics/engineering yada yada or so), i am using a hyasyoda lab, no special stuff like "test reports."
since incursion, i have done 2 100 bpc runs on ammo and my success is less than 30% on both.
i will post an update in a week once i have done my third 100 run and another personal run of 55 bpc's.
I swear to god, I didn't do anything!
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Invention Nerf
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Posted - 2011.01.16 20:01:00 -
[2]
Originally by: Greg Huff
Originally by: Invention Nerf
Originally by: Isonik Umarrio ...
I swear to god, I didn't do anything!
Seriously??? You created and alt just so you could post with that name?
Yes. Funny, isn't it? And my second alt is called Sarcasm!
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Invention Nerf
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Posted - 2011.01.29 14:54:00 -
[3]
Originally by: Eraseri Confirming I have too noticed that the chance of invention seems to be dropped somehow.
Confirming I have noticed that the IQ rating seems to be dropped somehow.
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Invention Nerf
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Posted - 2011.02.11 21:43:00 -
[4]
Originally by: Bobhead Anyone ever consider that invention success might be tied to the number of said items on the market at certain given times?
Yes, but it is a bullsh!t scenario, instead I just randomize all invention successes again.
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Invention Nerf
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Posted - 2011.02.12 13:19:00 -
[5]
Originally by: Hakkar'al Gallente Why is invention luck based, not that I can complain - have 4/4 so far (so of course the 5th will fail =) )? I would rather see some kind of player influenced method of improving the outcome of invention. Which brings me to my suggestion of researching skill books and/or blueprints. Researching skill books and/or blueprints of the related T1 object for which you wish to have a T2 blueprint increases the probability of a successful T2 invention job.
How I'd see it if I want to improve invention outcome for a HAC blueprint.
1.Get one T1 cruiser bpc, 1a. Optionally get 1 cruiser skill book, 1b. Optionally get 1 HAC skill book 2. Add these to a pre-Invention "Study" job 3. Outcome of this job raises probability of success depending on object you put in (possibly of a new skill related to invention) 4. If new skill is implemented repeat until desired level of skill. 5. Proceed as now but with better chances of positive invention outcome
Pretty sketchy I know, but I think it would be neat. I don't like complete randomness in stuff I invest time in.
*cough, cough*
Raising the probability level doesn't make something any less random!
Also how is your method any different than to learn the corresponding invention skills on a higher level?
On a side note, I hope you trained for missiles, because the hit success of your drones and Gallente pew-pew are based on the same RNG as invention is.
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